Questions we are asking:
Maker Design & Engineering
- How do you build learner agency, and what can you do to infuse this throughout the culture at your own school?
- What is the relationship between the maker lab and educational content from Preschool through Grade 12?
- How can we build cultures of continual reflection and feedback for students and the adults through tinkering, making, and prototyping?
We are current practitioners in the classroom leading this work. We will support you as you envision what Maker Design and Engineering looks like at your school. Transformation needs a guide. We can help
“Kids need to see that they can make an impact and help shape the world around them. Because of something they did, something they built, they recognize their capability to make a positive change in their world around them.”
– Jim Tiffin, Director of Maker Design & Engineering
Practitioners in the Classroom
Transformation In Practice
We believe students that learn best when they are engaged in the act of creating something, whether it be practical and efficient, or whimsical and silly. “Hands-on” means “minds-on” and the Maker Design and Engineering (MDE) program actively creates learning experiences for students to do just that. By fostering a community of maker-minded individuals, students learn how to learn, not just from their teacher, but from other students as well as the experience itself.
All children learn through tinkering, giving them the opportunity to explore fabrication in its truest form. Playful creation allows students to discover new possibilities. Maker labs house tools such as 3D printers, laser cutters, electronics, computers, CNC machines, and woodworking tools. All are accessible to students, inspiring creativity and innovation. By giving students access to these tools, we build a sense of agency in young innovators, while also fueling their imagination with ideas for what can be created.
MV Ventures Design Thinking Field Guide
Tools for the Inner Ring
The inner ring of the Design Thinking Field Guide, Compass, consists of the four design approaches: Critique, Idea Exchange, Fabricate and Craftsmanship. Let’s be honest, people care about products and deliverables. These approaches help to ensure the prototypes and experiences we design are meaningful to our user(s).
1. Critique is the honest examination of the work. While there is judgement and value placed during Critique, the main spirit is to improve, enhance and make better.
2. Idea Exchange is about associative thinking, connecting with a diverse network and realizing that no one person’s idea is perfect.
3. Fabrication is about bringing form to ideas and making hope visible.
4. Craftsmanship indicates creating a balance of form and function by dwelling on the final product long enough to get it just right.
HOW CAN WE HELP?
Want more information on maker, design, and engineering? Let us know where you are on your journey. Transformation needs a guide. We can help.